When iOS first came about I wanted to create a self expression music instrument ‘made for fingers’ that was discoverable and intuitive. The main goal is to have fun making beats by capturing ideas and be able to mix and perform live.
Soon after building a team, I started concept design and prototyping in a Agile environment.
We listen to feedback and iterated constantly. We collaborated remotely the entire time, only meeting ocasionally.
The app has since been maintained in order to support latest iOS versions, design trends and monetisation models.
Fingerbeat helped me and my team to develop and progress on our careers.
For example, being invited to port the app for a Heineken campaign named ‘Beat Lab’.
made with love © 2019 All rights reserved, all wrongs reversed.