My multi-disciplinary skill set and years experience are invaluable to the iterative cycle of any product or team. I can contribute to developers repositories directly and document steps to reproduce. I like to use context and animation in interactions and get excited how little details impact and drive the data.
Data is as important as intuition in pattern recognition. Critical thinking from discernment and instinct can go a long way with me. I enjoy thinking deeply of experiences to translate real feelings into UI and Prototypes that can be tested and defined into products that satisfy users.
I started my digital design career in Portugal most prestigious tech-hub ‘TagusPark' working with interactive design pioneers 'Spiff Design Interactivo' having won several awards for digital design and innovation for a wide range of high profile local clients such as CIN, Optimus, Biotherm, Clix, just to name a few. I have extensive experience with sound-design and music production, having co-created one of the first royalty-free musicloop web-stores for multimedia use ‘elevator53’ and a EDM electronic music project ‘huma-noyd live’ having performed in festivals worldwide.
• User Journeys
• Site Flows
• Hi Fidelity Prototyping
• User Test Recording
• Interaction Design
• Visual Design
• Sound Design
• Motion Design
• Digital Compositing
• 3D Modeling & Rendering
• Natural trouble-shooter
• Motivating and inspiring
• High sense of integrity
• Adaptable to change
Wireframe, Prototype, Visual Design
Development, Git repository
Web Development, Prototyping
Prototyping, React, Visual
UI, Wireframes, Prototyping, Visual Design
I usually meet with client and stakeholders to ask as many good questions as possible. After the first engagement, I report my findings to gather consensus on requirements, business goals in order to plan the human-centered design process and suggest any activities. Usually wire-framing and user testing with internal teams or real users.
User research is important to understand the context of use the different types of users and to help define needs and requirements. At this point we may produce a series of deliverables depending on the project stage such as surveys, user flows, user journeys and etc.
After analysing the results, I block-out information architecture and develop the first wireframes and prototypes to gather feedback. These can be relatively accurate in terms of layout and fidelity. If a design has no empathy or enough design intention the feedback may not be useful.
Testing the designs using internal teams and external users is paramount in validating and questioning our assumptions. I like to record user testing sessions while the participant talks aloud.
Create visual communication and meaningful content. Gather consensus with the users and established goals.
Iterate and make changes until the solutions meet the user requirements and are aligned with the business goals.
made with love © 2019 All rights reserved, all wrongs reversed.